Next, you can tailor the abilities of your card according to your preferences
While I dont think Im a dedicated deck around this mechanic, I think my final build will likely be able to venture three times in each game
Ademi of the Silkchutes Adept Watershaper Aegis Angel Agent of the Shadow Thieves Ajani's Presence Akiri, Fearless Voyager Akroma's Will Akroma's Will And They Shall Know No Fear Angelic Guardian Archangel Avacyn Azlask, the Swelling Scourge Bant Basri Ket Bast, Panther Goddess Bastion Protector Besieged Viking Village Bleeding Effect Blizzard Brawl Bonds of Mortality Boromir, Warden of the Tower Break of Day Bulwark Ox Campsite Cuisine Captain America, Skybound Cecil, Redeemed Paladin Chance for Glory Darksteel Forge Dauntless Escort Destined // Lead Destined // Lead Divine Resilience Duty Beyond Death Eldrazi Monument Elspeth, Knight-Errant Emeria's Call Endurance Bobblehead Ephemeral Shields Erebos's Titan Etchings of the Chosen Everybody Lives
A suspended card is a card you've put into exile via the suspend ability, returning on cards such as Atraxi Warden
For others, it's all thanks to the rarity of the card
You only need white mana to cast him, so you can have him out on the field and gradually unlock new abilities as you play new lands