Even though this card's design is relatively simple, it stands at over double the value of the Mew ex, indicating its significant desirability in comparison
(Fun fact: The teaser ends with Cragg saying "cowabunga" in a way that may sound very familiar to longtime TMNT fans
Game Changers should generally be cards that easily and dramatically warp Commander games, allowing players to run away with resources, shift games in ways that many players find unpleasant, block people from playing, efficiently search for any of their strongest cards without downside, or have commanders that are highly unfun in casual games
ramping while Raizo serves as a draw engine
Hungry, Hungry Heifer's name is a parody of the kids game Hungry, Hungry Hippos
Devotion accumulates incredibly fast and this becomes a potent win condition in multiples or when flickeredor, and this is my favorite, paired with Saw in Half