You start with 20 life and the first 19 of those have no impact on the game as such and so you have an abundant pile of resources at your disposal
Its death then inspires your team to take over the rest of the game
This can be a backup finisher, being a base 4/4 flyer
Further Upgrades The first cards I'd pick up to further juice up the deck would be untapped mana-fixing lands: Watery Grave, Shipwreck Marsh, Underground River, Morphic Pool, Darkslick Shores, Polluted Delta, Sunken Ruins, Undercity Sewers, Urborg, Tomb of Yawgmoth and then maybe a couple more Island / Swamp fetches
Subjugate the Hobbits Subjugate the Hobbits might be a touch too expensive, but Ive played Mob Rule enough to know that you sometimes want the little creatures
Thats hard to argue with