The times she comes down and soaks up some removal will be disappointing, but she will more than make up for it those times your opponent can't deal with her immediately and she pops off
Embark on a thrilling adventure with the Disney Lorcana TCG: Illumineer's Quest - Deep Trouble
At five mana to cast and three to equip, its on the upper end of what Id normally try to play, but this thing does a lot
On the surface, the Instant Fate of the Sun-Cryst is a pretty typical Magic card, paying five mana to destroy any non-land permanent
ability that allows him to bring with him a four or less cost location from your hand when hes played
The deck is a White, Blue, and Green (or, Bant) deck that revolves around creatures that enter with +1/+1 counters, that synergise with Tidus, Yuna's Guardian's abilities