Ive certainly been partial to Psychic decks ever since I started playing Pokemon back in the early 00s but more recently, Ive discovered that Fighting type decks tend to fit well with how I play
This type of build will mess with your opponents whether or not Rakdos is active, but he is the final piece to help win the game in this chaotic deck
its just not difficult to come up with more powerful cards for the same cost
That's also a time to do two-mana ramp, because if we get lucky we can play two spells on turn three, but it's also a reason for Cultivates (when they're available) because that guarantees a Land drop the next turn in addition to ramping
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Hand traps are cards that can be discarded from hand, like Maxx "C," that can prevent the opposing player from resolving a specific action