Both cards are three-power Vehicles that cost two mana, have Crew 1, and provide value when they attack
Marneus is even better in the lower brackets, where its abilities let you play a strong grindy game by keeping your hand and board well-stocked
For instance, are we better off for having cards that go in every deck, like Command Tower and Arcane Signet
Dragoon's Lance
When he hits the battlefield he has a unique rule that forces one of your opponents to play this sick mind game where they have to choose and sacrifice one of their own creatures, but you can also get into their head and trick them into sacrificing more than they had to! Heggen exclaimed
As for the effect of the card - casting 7 CMC worth of instants isn't hard, so this can often be a 1 mana 4/4 flier that pings two - and if you happen to be in a pillow fort deck that can grant deathtouch to your creatures, that works just fine