"Magic depends a lot on playability, and The Dark just doesn't have a lot of cards that are super playable or powerful like some other sets." But there are some coveted cards in this issue that was released on August 8, 1994
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That would certainly be the case if it had haste itself, but instead you have to spend your full turn 4 for a 3/3 and a chance to give your next few creatures a temporary bonus
Then draw that many cards
Sylvan Safekeeper could be the difference between keeping or losing the best card on your side of the board - and in those instances, a lost land doesn't seem quite so bad
This needs to be one of the best things to do for six mana in your strategy to make it worth running