Ancient Technical Machines, Special Energy cards, and a solid spread of Trainer cards helped make the set relevant for players while still giving collectors a good mix of holos and EX cards to chase
Its become a must play in all yellow decks and allows Enel to sustain life and board control whilst starving their opponents hand
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I feel Nahiri would have been playable as a three-mana spell, even if you had to reduce her loyalty to justify it
For one thing, not having to enchant a permanent is huge, as your foe cant remove it in response, and the ability to duplicate any nonland permanent you have as opposed to just a creature or artifact is massively strong
Phyrexian Ghoul Power 5 Design 6 Hogaak was too big, that was his problem