Drawing cards, removing your opponent's characters, or buffing the attack value of one of your characters are just a few examples of what action cards bring to the table
Endless quests await! Starting with a hand of seven cards, opponents take turns playing cards and scoring points until one person has scored 20+ lore, the trigger point for victory
Here's a dirty secret: Equipment decks are always better as Voltron strategies rather than Go Wide
Shimmering Skies sees the return and expansion of the Wreck-It-Ralph series, as more characters make their appearance along with Ralph, who first appeared as a singular card in Rise of the Floodborn
Once Fabled hits shelves, Core Constructed will be changed as the first four sets will rotate out
When we mixed ruby and amethyst for example, the deck felt much stronger compared to the other combinations