Original Tri-Lands Long before Triomes, the original tri-lands appeared in Shards of Alara
for example, your cool counterspell should be blue, your hasty creature is likely red, a card that cares about power is green, and so on

Goblin Bird-Grabber Goblin Ski Patrol Graviton, Fundamental Force Gravity Negator Grotesque Hybrid Groundling Pouncer Gryffwing Cavalry Guardian of Solitude Gust Walker Gust-Skimmer Gwaihir, Greatest of the Eagles Harmattan Efreet Heavenly Qilin Helitrooper Helium Squirter High-Flying Ace Honorbound Page Hopping Automaton Hovel Hurler Human Torch Hyalopterous Lemure Imperial Aerosaur Infernal Pet Inkling Mascot Iron Man, Futurist Paragon Ironclaw Buzzardiers Jason Bright, Glowing Prophet Kalastria Nightwatch Kami of Tattered Shoji Katsumasa, the Animator Kavu Glider Keen Glidemaster Kheru Lich Lord Kill-Zone Acrobat Killer Whale Kitesail Skirmisher Kithkeeper Kithkin Zephyrnaut Kor Aeronaut Kor Sky Climber Krovikan Elementalist Landroval, Horizon Witness Leaping Lizard Leaping Master Locthwain Gargoyle Lowland Oaf Machine Man, Model X-51 Majestic Heliopterus Majestic Myriarch Manor Gargoyle Manta Riders Mantis Engine Marketwatch Phantom Merrow Levitator Merrow Wavebreakers Mesa Chicken Mist Dragon Mistfire Adept Mistform Stalker Moniker Mage Morphling Mothdust Changeling Ms

As long as theyre in play, any Red source you control that deals damage to an opponent or a permanent they control deals an extra two damage
Imagine casting this and paying 1 or 2 life to reanimate all your trinkets and baubles for an eggs deck
Throwing on a 2/3 body on top of that makes it that much better