Castle of Dark Illusions can be tricky to get around with almost 2000 defense, but the strategy here is rather simple: get as many high-attack monsters as fast as possible on the field to overwhelm Bonz
Archived from the original on 5 February 2002
The strategy here revolves largely around the Madam Mim and Merlin characters, and bouncing those characters back into your hand to gain strategic advantage, additional cards, and lore
Just enter it into this search bar (be sure to use the same language as the games current one), and it'll bring up all the cards that contain those words
Most often players will end up leaving this in play, because its not worth the tempo loss to remove it
Counters are similar to the temporary buffs that make your creatures stronger for a turn, except that they stick around, allowing your creatures to keep growing into larger and larger threats