170 HP, a double colorless energy (now legal again!) does 40 damage + an additional 20 for everything on the defending Pokemon
This is incredibly useful when players need to draw specific cards late in matches so that they can close out the game
Change Log 2/6/25 - Added information about price volatility metric.
The key tweak is the shift in how energy works: rather than filling your deck with specific energy cards, you simply select the type (or types) of a deck when building it, and energy is automatically generated once per turn for you to attach how you wish (for two-type decks, which are required for the Dragon Pokmon lines such as Dragonites, which type comes up next is randomised, which effectively replicates a multi-type deck equivalent in real life)
Of the 10 cards in that God Pack variant, one card would be an ordinary cardbut the remaining nine would be SAR versions of Eevee and each of its evolutions
[Update 18 Jun 2025] In just three days, this cards price tag has absolutely ballooned, increasing by over 70%