But the ability to cast from ANY graveyard can be important, and buying back a key piece of removal at an opportune time can swing games
In some games, a combo drops at what feels like an inappropriate time
There is a turn 2 win, but it requires a very nutty draw (T1 swamp, on EOT Entomb your Protean Hulk, drop Ancient Tomb on turn 2, and then on your own EOT drop Necromancy to win...you can also do it in response to someone doing something to your hulk in your graveyard) Ok, so what do you actually do with this deck
It goes infinite with Port Razer, and when its not doing that, it loves to use its myriad ability to duplicate creatures like Charming Scoundrel that drop Treasure on ETB or card draw creatures like Spirited Companion
MTG Elves Magic wouldn't be Magic without Elves
It also showed me just how rusty I was in some areas