On a turn, you move your character to a different location on your player board, takeing one or more of the actions visible on that space (often by playing cards from your hand), then refill your hand to four cards
This strategy combines the control and go-wide versions of Boros: while Anger of the GodsAnger of the Gods would normally just be played in big red, Tajic helps even the smallest creatures survive that anger
Wizards responded by releasing multiple Commander decks alongside every Standard set, each containing exclusive cards
This can provide an impressive amount of value, especially when casting spells from one's graveyard that are capable of drawing cards or dealing direct damage to an opponent
This pair are Commander Classics, but many run Reclamation Sage for the Slime, which costs a quarter too, so it's fine to run them in your decks and I like often to run them together
Because charms have three effects to choose from, they tend to be a little smaller in nature, which makes them have a bit of a different feel