Giving all your enchantments cascade sets up some fascinating green and red enchantment-based deck design options, a territory that is usually dominated by green and white decks
Why OP-05 changed everything: Introduction of Manga Rare chase cards Shift toward grading, display, and sealed investing Global collector crossover from Pokmon and Yu-Gi-Oh
Then came the non-1st Shadowless cards
They dont read exactly like a standard counterspell, but they can throw a wrench in an opponents plan: Imps Mischief Its an instant that changes the target of a spell with a single target, and you lose some life based on mana value
This included 26 (or 27) cards which clearly appear to be of a similar vintage to the Test Chansey card
Not only does this mean you get to draw a card, but you could also gain double strike, create a 3/2 horse, or cycle some cards from your hand