2 Flying Crane Technique Six Mana: Game Over Flying Crane Technique is the type of card that almost completely invalidates anything that happened in the game before it and makes the receiving player feel like they had no real agency in determining the outcome of the game
While affected by Grafdiggers Cage, you simply cannot cast cards from graveyards
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It delivered on these huge expectations with deck-defining cards such as Miraidon ex and Gardevoir ex, which have spawned their own archetypes and are still at the top of the meta two years after their printings
Gaia the Dragon Champion is a far more popular card than Tri-Horned Dragon, appearing in the anime's fifth episode, getting more reprints and appearing in more video games than its less appealing horny lizard friend
A Jeskai Control deck with Think Twice and Serum Visions can probably get away with playing slightly fewer lands than a R/W Control deck with no card advantage or filtering (which is why the R/W Control decks plays four copies of Simian Spirit Guide)