The Assassin is a Dimir flashable 3/3 that enters the battlefield tapped as a Clone of any dork and then can destroy it like an six-mana Ravenous Chupacabra that leaves behind a tapped Clone of that dork you just killed and can serve as a Clone of your key dork instead if that is how the battlefield plays out
7 Pyre Of Heroes If you play any tribal deck in Commander, you need to play Pyre of Heroes
Normally, this would mean one extra attack per turn, which, when combined with Karlach, means three attacks
This deck is a ton of fun to play with, and provided you have even a basic understanding of how a turn in Magic works, you'll have no issue getting this deck to sing
It somehow manages to blend Elixir of Immortality with Command Beacon, and I love it
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