Suncrusher, at most, enters the battlefield with five +1/+1 counters, but once you're done using its counters you can return it to your hand and recast it
Similarly, the difference in black borders on a real card (left) and a fake (right) are pretty striking when looking at the green dot on the card back, but that's just one thing we're interested in
2: Each player sacrifices a creature of their choice
While not as fast as fetch-shock setups, they make for excellent supplemental fixing when you want a bit of selection without giving up tempo entirely
It puts a decent clock on the opponent while slowing them down, but neither is overly stifling
We wont see oozes every Magic set, but its one of those creature types that Wizards squeezes in from time to time for a little extra flavor