These two abilities synergize with any card that let you untap your creatures regularly, like Intruder Alarm or Doubling Season to give you an near endless supply of tokens and creatures to sacrifice.
There are some Fallout energy cards that act as rituals for energy
The Towns are more of a flavor thing than something that will shake up the metagame, but their presence is appreciated, and theyre a nicer touch than just another reinterpretation of Forests, Islands, Mountains, Plains, and Swamps
Afterwards, shuffle that player's library
First, it takes longer to exhaust a larger supply of sealed product, but more importantly, the larger a sets print run, the less rare the individual cards are too, which tends to lower the price of a sealed product
Morbid Machinations Wardens of the Cycle | Illustration by Caroline Gariba Creature (28) Infestation Sage x2 Llanowar Elves x3 Eager Trufflesnout x2 Midnight Reaper Spinner of Souls Wardens of the Cycle x3 Cackling Prowler x2 Vampire Gourmand x2 Needletooth Pack x2 Infernal Vessel x2 Quilled Greatwurm Scavenging Ooze Wary Thespian x2 Tragic Banshee x2 Reassembling Skeleton x2 Instant (2) Sorcery (4) Eaten Alive x2 Felling Blow x2 Enchantment (2) Land (24) Forest x8 Swamp x7 Temple of Malady Golgari Guildgate x4 Jungle Hollow x4 Morbid Machinations is a green-black deck built around sacrificing creatures and the morbid mechanic