You complete a dungeon when the ability on the bottom room resolves
Once a die is rolled, Vrondiss inflicts a point of damage on himself, this triggers his main ability to put a 5/4 green-red Dragon Spirit token into play each time he is dealt damage with the addition of When this creature deals damage, sacrifice it. is put into play
A 4/3/1 Evasive for 3 is better though
Filter by: Card type Creature, Instant, Sorcery, Enchantment, Artifact, Planeswalker, Land Subtype Elf, Goblin, Equipment, Aura, Saga, and hundreds more Supertype Legendary, Snow, Basic Filter by Mana Cost Building a low-curve aggro deck
If you consider this political, congratulations
If X is greater than or equal to the number of cards in your library, you win the game