20 Ways To Win is, as its name suggests, focused on winning in literally twenty different ways
Personally, I really like Marina Vendrell because there are no restrictions when building around them, giving you access to every enchantment ever printed in Magic: The Gathering
Until then, may you help your opponent discover the harsher side of Amonkhet .
While these are some of the most obvious choices for a graveyard deck, theyre certainly on the more extreme end of the scale
"Emrakul, the Promised End" depicts the Eldrazi titan known as Emrakul as an otherworldly being who is eldritch in nature and serves as a living portent of doom for the plane of Innistrad
Balancing out how fast your opponents get to play the game has always appealed to me, and I feel if you end up putting zero basic lands in your deck then thats absolutely something I should be able to punish you for