My round one opponents play on turn three of game one was Timely Reinforcements, and it just got worse from there
If you pick up a couple of UR/UB duals and a World Map, you could use those to splash the powerful Shantotto, Tactician Magician, which plays incredibly well with those spells
I can see you stacking counters on this creature against red and green decks and turning it into a huge creature that digs for the removal necessary to prevent an army of opposing creatures taking it down in combat
Going into the next game, its not an excellent start
[35] [36] Once the draft is done, players create decks out of the cards they picked, basic land cards being provided for free, and play games with the players they drafted with
The best are cards like Scute Swarm, Greensleeves, Maro-Sorcerer, and Zendikar's Roil which create a token creature when lands enter