Im happy to see Magic being willing to embrace some of the grittier elements of a horror set after being somewhat let down by our most recent visit to New Phyrexia
I play it in my Adeliz, the Cinder Wind deck as a way to remove blockers, while also pumping my team for free
This was seen as a renewal of Alrund's pledge, a sign of the favor of the gods, and an endorsement of Sigrid's leadership
Then these surveil 1 on arrival to the battlefield, so they can give you card draw security, and then also send it to the graveyard if you don't immediately need it, or just want reanimation, flashback or delirium for later use
(Choose any number of permanents and/or players, then give each another counter of each kind already there.) Illustrated by John Di Giovanni Standard Not Legal Alchemy Not Legal Pioneer Legal Historic Legal Modern Legal Brawl Legal Legacy Legal Comp
But those counters will still boost the Druid's toughness, so at least it can block something with a mana value of 4 or less and survive