Green offers a wealth of advantages to building an expensive tribe with a higher mana curve, not least the ability to ramp into the threats you want to play
The guild views death as part of a natural cycle, recycling everything for new growth
Invasion of Amonkhet is powerful on both its sides, with the payoff for defeating it most likely being an Atraxa, Grand Unifier ETB
The blue MDFCs support Disrupting Shoal and facilitate a mono-blue mana base for Whir of Invention, which can fetch Lotus Bloom just in time for a lethal turn-four Belcher activation
I expect the raw card draw of Painful Truths to go a long way toward letting us line up our madness spells and our discard to maximize synergies, just by giving us more chances to find all the right combos
Dauthi Voidwalker Dauthi Voidwalker can be rage inducing for opponents, and thats exactly why you should run it