As an aside, take a look at that art
However, it's better if you embrace the theme of the card, and that's exactly the design strategy Wizards should be pursuing when it comes to Commander
Permission spells are great defensive tools as they can stop virtually any threat before it ever becomes a problem
All that said, if youre playing in a tournament, it would be wise to check with the head judge before playing any of these cards
Daring Discovery Digsite Conservator Dragonologist Eclipsed Boggart Eclipsed Elf Eclipsed Flamekin Eclipsed Kithkin Eclipsed Merrow Etali's Favor Farsight Ritual Feral Encounter Follow the Lumarets Fomori Vault Freestrider Lookout Frontier Seeker Geological Appraiser Geometer's Arthropod Gilgamesh, Master-at-Arms Gishath, Sun's Avatar Guru Pathik Hidden Cataract Hidden Courtyard Hidden Necropolis Hidden Nursery Hidden Volcano Hide in Plain Sight Hit the Mother Lode House Cartographer Hurl into History Ignis Scientia Kaslem's Stonetree Living Phone Loot, Exuberant Explorer Lupinflower Village Marina Vendrell Master Piandao Michelangelo's Technique Mycoid Maze Nick Fury, Agent of S.H.I.E.L.D
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