You just need creatures in play, and you dont need +1/+1 counter synergies this time, though 4+ power creatures for ferocious help
You can scarf down all the delicious snacks you want, but if your face is being bashed in combat after combat, they're only going to do so much
It is good to double spell and keep up on cards, otherwise, as long as you make opponent's draw work to your game plan, this rabbit is for real
White Card advantage, in white, in this economy
It starts off as a 5/5 menace for three mana since you discard your hand on entry, then it's just a matter of keeping your hand small enough to maintain that statline
This is another deck without a great turn-two play, so you can stand to spend your second turn putting your foretells away for later