On top of the challenging power, Marshmallow even has a point of lore if you use the card to quest, providing a way to slowly advance your way to victory while your rivals scramble to put the frosty giant down once and for all
Thats an odd pattern of pain and no pain that as far as I know has only really been seen with Murmuring Bosk before, but its going to be a big deal in terms of making colorless mana cards playable
When combined with Kediss, Emberclaw Familiar, this means Solphim will deal five damage in combat to one opponent, but a full ten to the others
Curious about what made the cut
Mind you, going back far enough and you would find Phantom Nishoba, Akroma and Visara somewhere on the list
The damage is more like a bonus