The nature of the leader system also lends One Piece Card Game another layer of strategy, as your leader will frequently need to pop in and out of safety to do battle themselves, not unlike Magic: The Gatherings Commander format
Play consists of investigators moving across various locations, investigating the locations to discover clues and battling enemies and the forces of the Mythos
Red Elemental Blast and Pyroblast put the kibosh on blue spells of all sorts, and Electrodominance provides a Fireball along with something else that comes into play for "free." But red is best at removing problematic artifacts
Not for nothing, it fits right into our deck led by Shelob, Child of Ungoliant, who is likely the actual first commander from the sets that Ill take a stab at
When knocked out, a player's opponent will take 3 Prize cards (the VMAX rule), which can be devastating and offer the opponent a solid lead, if not instantly winning the match
Cast and copying are two different things in Magic