Then you can use the -2 to steal that great artifact you've been eyeing, and you retain it for the rest of the game
There are a few overarching observations that can be made about all four decks
They're specifically made to replace set and draft boosters
Volo, Guide to Monsters Speaking of making copies of monsters in the board, I believe with that a varied creature-type deck, Volo, Guide to Monsters does a better job in churning out those tokens on the board
She also makes a Pest on each upkeep, just a little 1/1 chump that gives us 1 life when it dies
Sneak functions like a streamlined evolution of ninjutsu: during the declare blockers step, you can return an unblocked attacker you control to your hand to cast a sneak spell for an alternate cost