Making players lose life while they draw cards is interesting because youre giving them more cards, but you deal damage at the same time
It did recently add in a copy of Cancelling Cologne [Astral Radiance] to help get around Pikachu ex (and some other annoying Pokmon), but otherwise is the same old build that has proven its success
To make matters worse, Huge Revolution is a Trap that must be activated during the controller's Main Phase, so it won't be live during the opponent's turn, even if the controller manages to get all three monsters on their board
Overall, this free update makes Link Evolution even better, and absolutely worth revisiting if you initially grabbed it upon its initial Switch release
We decided that we wanted it (and Gatecrash ) to have a cycle of common dual lands and a cycle of rare dual lands
This is green, Im leaning into it