While it might sound silly to make your opponent draw a potentially useful card, the steep number of 20 would all but guarantee them milling out and being unable to do anything with whatever they draw
You want to poke people early, draw extra cards, trigger all the combat damage abilities, and do it all while pretending that one damage at a time definitely makes you not the threat
Along with red and gold white is in the minority of groups that have no cards too powerful for cube play however my list does go to 11 as Lingering Souls is more of a gold card than a white card and so I leave up to the readers discretion where they chose to place it
The ability to recast Demilich from the graveyard encourages a resilient gameplan, and the ability to re-cast spells from your graveyard when it attacks
Rare Cards: Rare cards are harder to find than common and uncommon cards
5 Farseek Get Anything There are quite a few two-mana ramp spells in Magic but more often than not, they only let you go get a Forest or have some other stipulation for them