This aggressive red commander loves fast out of the gate aggro decks that it can supply additional cards for
Also, normally, losing lands to milling is good, as it means you aren't losing valuable spells, but with grind in the mix it makes milling lands a lot scarier
Initiative works the same way in 1v1 Magic as it does in multiplayer games
Strong Win Condition If, like any good Blue player, you want to draw a lot of cards, but want to get across the finish line with creatures, Knowledge is Power is the card for you
Yes, it costs a good chunk of mana, but late in the game, it can refresh your hand right before your turn at instant speed, giving you a chance to find what you need
Boros also has great uncommons, delivering even better mentors than what were available at common