That would cement cross-IP sets as a core product line, not side experiment
The handful of smaller mechanics like meld, devotion, and hideaway arent very impactful to the draft set, but they are nice inclusions of Final Fantasy flavor
And dont forget: If you go infinite with Cunning Wish, Battle of Wits makes for a great win condition for decks with fewer than two hundred cards
And of course there are also a couple cards that give other cards foretell, like Dream Devourer
They'll be about that other ability not the best two-drop for a third-turn four-drop Commander
And fulfilling its revolt clause is trivial: Any of your stuff leaving the battlefield for any reason will suffice, from sacrificing a treasure or fetch land to bouncing one of your other lands with a bounce land, for example