An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure
Importantly, the goal isnt to tear down your opponent (in Magic you normally started with 20 life the similarities are strong) but instead to race towards story enlightenment
RECKLESS BLAZE Red feels like the best support color these days, and its arguably the most fun either way
The cycling cost is definitely interesting, but otherwise you would want to have a deck very largely built around this card
3 - Multiversal Passage As TCGPlayer points out, this could be a solid pickup for Standard since Multiversal Passage can be any basic land type, and can enter untapped if youre happy to pay some life
for others, though, it can be a nightmare, especially if the decks in their playgroup are unbalanced