If that's not enough, it pairs extremely will with the other best Green card in Standard, as Badgermole Cub can provide even more mana with Formidable Speaker
25 Spells Engineered Explosives Mishra's Bauble Deathrite Shaman Elves of Deep Shadow Traverse the Ulvenwald Thoughtsieze Fatal Push Grim Flayer Tarmogoyf Bitterblossom Satyr Wayfinder Grapple with the Past Collective Brutality Grisly Salvage / Vessel of Nascency Smuggler's Copter Abrupt Decay / Dissenter's Deliverance Liliana of the Veil Maelstrom Pulse Eternal Witness Recurring Nightmare Ramunap Excavator / Jadelight Ranger Ravenous Chupacabra Ishkana, the Grafwidow Nissa, Vital Force Emrakul, the Promised End 15 Lands Mostly you want to keep a delirium deck pretty streamlined
It's not weak, but I still want to activate it during the damage step and calculation
Commander: Card draw: Ramp & mana fixing: Land recursion: Graveyard fillers: Landfall & graveyard triggers: removal: Lands: Didn't make the cut: Disclaimer: I have never played competitive magic and have never won a magic tournament (I played in a draft once at the Local Game Store)
What Is Asleep in Pokmon TCG Pocket
Ankh of Mishra Vanquisher's Banner Ashnod's Altar Grim Monolith (LOTR) Basalt Monolith Coat of Arms Dimir Signet Grafted Exoskeleton Grim Monolith Grim Monolith Grim Monolith (Van Gogh) Ivory Tower Lifeline Mana Vault Memory Jar Nevinyrral's Disk Nevinyrral's Disk (Chaos Orb) Nevinyrral's Disk (Salvador Dal) Platinum Angel Platinum Emperion Sol Ring Sol Ring (Illusionary Mask) Stone Calendar Triskelion Winter Orb Frostbringer (Winter Orb) Steel Hellkite Platinum Angel