Along with all of that, they also read, Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it. This is constant fodder for your mentor ability, so you should always have a steady stream of flying threats
If you're here to buy a precon and preserve it for later precon vs
Zell Dincht Even without landfall synergies, the extra land playing velocity should make Zell Dincht a 3/3 at minimum
The more players at your table, the more you'll draw
In the same vein as Swift Reconfiguration, it allows you to avoid creature-based removal of your Cloned creature, at the downside of having to be crewed
This is only likely to change with reprints, or reskins, of these cards