And that you can sacrifice Spirits to add a red mana to your mana pool, which means that each noncreature spell you cast gives you the potential to cast even bigger spells next turn, or get to a double-spell turn
Since these two depend on combat triggers, youll want to run all sorts of cards that either grant additional combat steps or extra turns
What makes it great, however, is that escape ability, which lets you cast it directly from the graveyard so long as you can find eight other cards to discard
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But it's actually super powerful in the context of Frogs, which are overloaded with enters triggers and payoffs that trigger when our creatures leave the battlefield without dying
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