Its never dead because you can either kill a mono-colored creature, destroy an enchantment, remove an artifact, or loot a card away
If your opponent has destruction removal, this can let you save up on a negate, making it count as an additional interaction
Gameplay and Story Segregation: Flying Saucer Muusik'i is depicted as being capable of firing a ridiculously large blast at a planet, outright named Orbital Bombardment
Letting you look at the top card of your library anytime and cast dragons directly off the top means you essentially get an extra card in hand every turn if your deck is built right
You could also go for a much more competitive angle that stacks all sorts of infinite combos into the list
To conclude a rather quick overview of this game, here is little that can be said that hasn't been said already about its predecessor, and recycling a review for the first game in this brief series is a feasible possibility