Momentum Breaker is especially bad against Pilot and Thopter tokens
In this case, it has a Sorcery spell called Aqueous Aria that creates a 3/3 Red Elemental with flying for five mana
Use your support characters to add damage while also granting full immunity to damage, and you are able to much more easily protect your characters through those early turns that are so vital to the success of hyper aggro builds like this
Blues is one of the strongest mill effects, so Im high on that too
The premise of the deck is to quickly get out cheap walls, build a huge defensive battlefront, and then use your commander (or one of several enchantments) to make the walls able to attack with damage equal to their toughness
Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time