When you do, cast it for its madness cost or put it into your graveyard.) Whenever a source an opponent controls deals damage to this creature, that source's controller loses that much life unless they sacrifice that many permanents of their choice
Imagine a series of cards that form one large, terrifying scene perfect for a 'pokemon horror cards' display around Halloween
Raise your own ATK by the amount of the monster's ATK until the end of the turn, and if you don't receive monster effects during that turn, you will boast a fairly strong resistance, and it will be above Crystal in terms of being on hand
It is perfect for store counters, personal collections, tournaments, or streaming setups
Hitting just three permanents with this still feels great
Going all-in on lifegain is seen as a beginner trap because life points dont do anything other than empower your other cards