It seems particularly interesting with commanders like Yuma, Proud Protector, Hearthhull, the Worldseed, and Hazezon, Shaper of Sand, who can make use of both haste and lands in the 'yard
This 1/1 deathtouching (and reaching!) Snake for 2 mana lets you search your library and/or graveyard for your Command Tower when entering and puts it into your hand
And X=2 already gives you Ghostly Flicker or Displace efficiency
In addition, weve got two MDFC lands: Witch Enchanter/Witch-Blessed Meadow and Kabira Takedown/Kabira Plateau
Id love to see a couple of cards that give you advantage or give your opponents disadvantage on dice rolls, and definitely want to see some more competitive focused cards
Well, if that's the case, then I have to ask, what is ElectrodominanceElectrodominance for