Drawing a card, creating a Food token, and transforming this into a land is a great outcome, even if it doesnt pop right away
Others, like Chasm Skulker, grow as you draw cards or as your hand grows, making it important to hit Ms
COMMANDING THE ELEMENTS Choosing a commander and color identity is the pivotal point where we can narrow down the wide-open possibilities of storm and position our deck in one of its distinct sub-styles
The most obvious of these is the good old sad robot, Solemn Simulacrum - a great colorless ramp creature that can also draw cards if it dies
Note that this list assumes some level of familiarity with the game
This strategy is arguably stronger during the late game, when most opponents already dont have too much life left, making it easier to build a proper storm count