Red XIII, Proud Warrior - Gives your shielded creatures trample and vigilance
Consuming Tide saves one permanent for each of your opponents as well, which falls into that punisher effect category where your opponent likely saves their strongest permanent (the one you probably wanted to remove the most)
It is not all about winning, but I do not want players to be overwhelmed or intimidated by the events, know that with a good head on your shoulders and playing at an above average clip with a plan in place to execute, you can really turn each DLC into a profitable venture for you and your friends!
Yes, its luck-based, but on average youre much closer to a 7-8 than a 1-2
Its an incredible aura, even in decks that dont care about enchantments
Badgermole Cub's last ability is a triggered mana ability