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Reparations Once again we have an elegant card that gets the most you could possibly get out of five mana in terms of damage-based removal short of an even bigger drawback
Cards that accelerate Energy through the effects of Attacks, Abilities, or Trainer Cards work as normal, but take from the Energy Zone instead of the player's hand
Or maybe this is where they stay when their trainer is home
This list is not based on the performance of these cards in battle, but purely on the artwork and immersive video that comes with them
Well, cards like Hermit Druid, which can mill your entire deck for a single mana if you avoid playing any basic lands, and the repeatable tutoring and graveyard-filling power of Survival of the Fittest are pretty busted, too