Needing to spend three mana to kill a one-drop is a huge loss of tempo

If you open up Wort, you might want to build something like this: Creatures (13) 1 Sakura-Tribe Elder 1 Mogg Maniac 1 Goblin Sharpshooter 1 Seedborn Muse 1 Eternal Witness 1 Vexing Shusher 1 Avenger of Zendikar 1 Hornet Queen 1 Charmbreaker Devils 1 Krenko, Mob Boss 1 Bane of Progress 1 Dualcaster Mage 1 Tireless Tracker Lands (38) Spells (48) 1 Overrun 1 Lightning Bolt 1 Sol Ring 1 Regrowth 1 Storm Seeker 1 Berserk 1 Kodama's Reach 1 Artifact Mutation 1 Decimate 1 Skullclamp 1 Mana Geyser 1 Sudden Impact 1 Explosive Vegetation 1 Crop Rotation 1 Hull Breach 1 Recollect 1 Empty the Warrens 1 Reiterate 1 Harmonize 1 Primal Command 1 Wild Ricochet 1 Manamorphose 1 Dragon Fodder 1 Banefire 1 Explore 1 Cultivate 1 Withstand Death 1 Beast Within 1 Parallel Lives 1 Bramblecrush 1 Krenko's Command 1 Goblin Rally 1 Warriors' Lesson 1 Hordeling Outburst 1 Impact Resonance 1 Shamanic Revelation 1 Pyromancer's Goggles 1 Nissa's Renewal 1 Arachnogenesis 1 Zendikar Resurgent 1 Burn from Within 1 Seasons Past 1 Cryptolith Rite 1 Paradox Engine 1 Release the Gremlins 1 Rishkar's Expertise 1 Kari Zev's Expertise 1 Heroic Intervention Yep, I am leaning heavily on having Wort on the battlefield and going crazy with the conspire effects

The strategy is to play cheap, evasive creatures on turn one, use them to get Yuriko into play on turn two, and then use cards like Brainstorm or Senseis Divining Top to manipulate the top of your library, ensuring you reveal a high-cost card like Draco (16 mana) or Blinkmoth Infusion (14 mana) to deal massive damage to the entire table at once.
Thats twelve different cards with Zacian in the name
These decks and cards are set in the post-nuclear alternate reality world of Fallout
Now give us a peek under the flap