In fact, if you pay close attention you may notice that theres a third major area that lies on it
Hare Raising Creature (20) Byrke, Long Ear of the Law Serra Redeemer Fecund Greenshell Finneas, Ace Archer Pileated Provisioner x3 Warren Elder x3 Druid of the Spade x3 Treeguard Duo x3 Clifftop Lookout x2 Burrowguard Mentor x2 Instant (6) Rabbit Response x2 Repel Calamity x2 Giant Growth x2 Sorcery (4) Hop to It x2 Rabid Bite x2 Enchantment (1) Artifact (2) Carrot Cake x2 Land (27) Blossoming Sands x4 Plains x12 Forest x11 The deck names basically do my work for me
Gem-Knight Amber is a Thunder monster that can be used to fulfill Colossus' requirements, and more importantly Gem-Knight Prismaura can be used to summon Titan without tributing a valuable Colossus or using the normal summon
Strengths and Weaknesses This deck has some good cards and intentions, but it feels like a good Limited deck with too many different strategies, weak removal spells like Bake into a Pie, and mid creatures like Crow of Dark Tidings and Gleaming Barrier
The goal of this deck is to play a ton of artifacts, sacrifice artifacts for value, and win with an army of beefy golems or draining our opponents' life totals
The final deck Im interested in is Merfolk, a deck that may have some interesting tools aside from True-Name Nemesis