Forcing an opponent to lose a card can certainly slow them down and frustrate them especially if they have been holding on to a specific card for several turns
This is particularly useful for stalling strategies, allowing more turns for its poison ability to inflict damage and knock out powerful opponents
The most interesting thing happens when Phantasmal Image, being a Messenger without counters, had been "borrowed" from an opponent
Troll Level: Sea Troll Celestial Flare Combat tricks where your opponent gets to make a decision tend not to be very tricky but if your opponent only has one creature, well you were probably doing okay anyways
It amasses more of a board presence, draws you cards, or deals burn damage
The store has a Beckett sponsor, but conceded taking it to CGC solely for getting the errors listed over the actual supplementary grade