Andril, Flame of the West Andril, Flame of the West gives a huge +3/+1 bonus and gets you some 1/1 Spirit tokens
They basically just made an entirely different card
Meanwhile Red has access to a lot of targeted artifact hate - Manic Vandal, Ingot Chewer, and Oxidda Scrapmelter - and White has primarily access to the enchantment hate - Dawnbringer Cleric, War Priest of Thune, Wispmare
Speaking of disappointment, Alchemy definitely deserved better
The big time reward is when you come out of that risky/powerful avatar state, and transform back to Avatar Aang as four new cards, a sizable buff, and Warleader's Helix to opponent's domes is almost certainly worth it on the first upkeep possible
Faerie Mastermind 5