Magic designers do this when they tie certain abilities to specific colors, give a card a multicolor cost, or add extra colored mana pips to make a spell more difficult to cast
Double Down The first card on my list is a blue enchantment that copies outlaw spells
Calix, Guided by Fate Calix, Guided by Fate is able to consistently beef up your creatures as you play auras, both from the enchantments themselves and their first ability
1 Valgavoth, Harrower Of Souls Like A Flame To A Moth Valgavoth offers something that's historically very difficult to find in red/black: consistent card draw
Neat trick: Unless the spell uses target phrasing, mass land destruction effects are one of the few ways to remove a hexproof land
The table below lists the 10 ideal cards to include in your Hail, Caesar deck and their effects, according to The Command Zone on YouTube: The deck can be further improved with a larger budget for more expensive and rare cards