No matter what deck youre playing, consistent and repeatable access to either a buff, removal, or self-healing for fighting back aggro provides a ton of value
If an Illusion character card is discarded this way, you may play that character for free
Vehicles was supposed to be a power-downed Equipment, which itself was seen as a problem as well
You can block, smooth out your draws, then cash it in for a nice three cards when the game goes long
"Dies to Doom Blade" is a bad argument when you're evaluating cards on a 1-to-1 basis, but when you're looking at cards that are only good under certain circumstances, or once you put a lot of work into them, then the "Dies to Doom Blade" argument starts to fall on Doom Blade's side
Alchemists Talent Bloomburrow class enchantments were a mixed bag of narrow effects that are really good in specific decks, Alchemist's Talent being perfect for treasure decks